#include "GameState.h"
#include "../Game.h"

class GSMainMenu:GameState {

public:
	GSMainMenu();
	virtual ~GSMainMenu();
	virtual void OnEnter();
	virtual void Update();
	virtual void Render();
	virtual void OnExit();

private:
	gui::IGUIFont* fontCustom;
	gui::IGUIFont* fontCustomBig;
	int mainAttrib;
};